Boktai 2 Immortals
 Boktai 2 Bosses
 Boss #1: Duneyrr
- Phosphorus Powder - An incredibly weak attack. She sprays powder on the ground, doing 1 damage each second you stand in it, which you won't be doing.
- Larvae - She drops larvae all over the ground. These guys are easily dealt with.
- Dive Bomb - She flies up in the air and tries to slam down on you. This attack is a lot weaker than it looks.
- Phosphorus Powder Ball - She will shoot these when attracted to the center light.
Run around the room and hit each lever with your hammer. This lights the candles in the middle of the room. Being a moth, Duneyrr is attracted to light and will fly to the candles. Hit her while she's looking at the candles, then go hit the levers again. The larvae will sometimes drop items when you kill them, so do that as well. When her health gets low, Duneyrr will start dive bombing. Dodge it and hit her whenever she does this. It's a fairly easy fight that shouldn't take very long and that you definitely shouldn't die on since her attacks do nearly nothing.
The most important thing about the Piledriver is that you need sunlight in order to use it. Put the coffin in the middle of the Piledriver and use one of your weapons with the Sol element equipped to turn on the solar generators that appear. When the fight starts, Duneyrr will turn into a big purple blob of ectoplasm that floats around and attempts to latch onto the generators and turn them off. She also occasionally flashes for a few seconds and tries to hit you with the still-incredibly-weak phosphorus powder. If a generator gets turned off, use a Sol-equipped weapon to turn it back on (preferably the sword because it's the fastest). This is the basic strategy for purifying everyone else, but the next one is a little trickier.
 Boss #2: Vampire
- Sword #1 - He throws swords at you. They fly at you in a certain rhythm, so they're pretty easy to avoid.
- Gun Del Sol #1 - He shoots you with the Gun del Sol he stole from you earlier.
- Gun Del Sol #2 - Basically a "triple version" of the first one. Uses the Wizard Frame from Boktai: The Sun is in Your Hand!
- Ripper - He flies at you and slashes. This is fairly easy to dodge.
- Blood Sucking - Same as above, but if he catches you, he starts biting you, healing himself.
This fight is really hard if you're at a low level. You have to not only keep yourself alive, but also protect Sabata so he can finish the Black Hole. When he does, hit the Vampire until he goes into the Black Hole, then slice repeatedly with the Sol element. Keep doing this until he's beaten. When his health gets low, he turns into a bunch of bats that you have to hurt, then turns back to normal.
The Vampire may be down, but he's not out just yet. Once defeated, he bites Django and runs off. Django is severely weakened by the bite and has to be dragged to the Piledriver in the coffin. Now the cool part: You now get to play as Sabata! Too bad you don't have time to enjoy it, as Django's health is steadily decreasing with each passing second and if he dies, it's Game Over. When you get back to the city, leave the coffin in the center of the Piledriver. Now you're safe, but you can't really do much at this point except go buy a bunch of sunblock, which you need because Sabata hates sunlight. If you don't, then you suffer the embarrassment of dying against someone who has no attacks. Beat Django the same way you beat Duneyrr, applying sunblock whenever you need to.
It seems the purification didn't quite go as planned, as Django is now a vampire, known as Black Django. Oh well, at least he'll live. You're now hurt by sunlight and water, and can no longer use your enchantments, but you've learned some new ones. You can sleep in your coffin to restore energy, turn into a mouse and a bat, and bite enemies with a werewolf form. You'll have to use these new powers to get through the next dungeon, but first go to the warehouse and get the raincoat so the random rain doesn't hurt you. Be aware that Kaamos still affects Black Django.
 Boss #3: Durathor
- Vines - These are the same vines that prevented you from going anywhere before, but they can't be killed, only dodged.
- Leaves - Used with the vines. She shoots leaves in all directions, but they barely do any damage.
- Buds - Five buds pop out of the ground. One is the real Durathror; the rest will release bees if you hit them. POISON bees. A trick to this attack is to use change bat. The bud with the blue glow in it is Durathor.
- Spiky Vines/Seeds - She jumps around, alternating between giant spiky vines that stick up and giant spiky seeds that fall down.
This battle is divided into three parts. In Part 1, attack her with your Dark Element while avoiding the vines. Don't worry about the leaves; they shouldn't hurt you much if your level is high enough. Part 2 is where she makes the buds come up. Use your bat form to see which is the real Durathror, then change back and attack her. Keep doing this until she says "How could you?" (through sound; it's useful to turn up your volume for this battle) and starts Part 3. This is where she jumps around using the giant spiky vines and seeds. Use the wolf to bite her in the back until she dies.
When you get to the Piledriver, Django will pass out due to being a vampire in sunlight. After the classic anime-style encouragement speeches from his friends, you have ten seconds to absorb as much sunlight as possible. If you fail, you die, but if you succeed, you learn the lunar enchantment Transform (as the name suggests, it lets you change between vampire and normal forms) and are able to use all your enchantments. Now you can purify Durathror with no trouble. She uses the leaf attack. Kill her and continue to your next destination.
 Boss #4: Dvallin
- Tentacles - She tries to hit you with her tentacles.
- Charge - She charges at the platform. This is painful.
- Bubble - She gets up on the edge of the platform and shoots bubbles at you.
- Ink Spit - She spits ink onto the platform to attempt to restrict your movement.
- Purple Smoke - She gets up on the platform and blows purple smoke at you. It doesn't hurt Black Django as much.
This thing annoyed me to no end. You have to be at a high level, otherwise you can't even get past the skeletons you had to fight earlier. The tentacles are pretty easy to avoid, and when she charges, hit her with your spear. You can also use the bat form and be unaffected by the charge, but that's a little tricky and uses up energy, and you need all the energy you can get because Dvalinn has way too much HP to be taken down without the Flame element if you're at a low level. The purple smoke attack is pretty much her way of begging to be killed, as she will sit there blowing smoke until you kill her. Don't get discouraged if you're dying a lot; this will take time to get used to. If you die 10 times, I STRONGLY advise taking a break.
Do the purification the same way as the first three, and watch out for the bubble attack. After that, you can finally get into Spiral Tower, the home of Dainn, who needs to be hurt badly for what he did to the cute kitty before you fought Dvalinn.
 Boss #5: Black Dainn
- Sword - Exactly the same as the Vampire's first one, except
it does more damage.
- Klorofolun+ - Big red versions of normal purple ones. I call them "mini Metroids".
- Ripper - Same as that of the Vampire.
- Blood Sucking - See above.
- Dark Blast - He glows red for a second and shoots a bunch of red balls all over the room.
- Shadow Arm - He melts into the ground and reaches up tryingto grab you. This is the same thing he used to capture Otenko earlier in the game.
This is divided into two parts. Part 1 is just a harder version of the fight with the Vampire, where you have to push him into the Black Hole. Part 2 is more fun, but be somewhere with lots of light because the screen can be hard to see. Run around the room; otherwise you'll be grabbed by his Shadow Arm. Your vampire form won't be hurt much by Dainn's Dark attacks, since they're the same element as you, but you might want to change back when attacking so you can use the Sol element.
Hopefully you have the Solar Coffin; otherwise you'll have to take the long way down the tower instead of using the warps. At the Piledriver, do the same thing you've been doing, and kill the Klorofolun+ he sends after you from time to time. Now that you've taken care of the guy behind everything, the world is now safe... or it would be if the death of Dainn had any affect on whether or not the Doomsday Beast was awakened. Because it didn't, you now have to go fight the beast. Good luck against the final boss.
 Final Boss: Jormungandr
- Bite - He lunges at you and tries to eat you.
- Axe/Sword Throw - He throws swords and axes at you.
- Tentacle - A tentacle comes out of his stomach and whips
you if you get too close.
- Black Smoke - Similar to Dvalinn's Purple Smoke.
- Hammer - He pounds the ground with a big hammer, stunning you for a few seconds.
- Light Rays - He stands still and shoots light rays out of his eyes. Each color has a different effect if it hits you.
What some people don't realize is that this fight is literally impossible without sunlight, unless you're trying to lose. The basic strategy is to shoot his eyes (only one on each side; don't try to shoot all his eyes), then slice repeatedly when he sticks his tongue out. Anytime he's sitting still is a good chance to attack, but don't try to hit him while he's moving. If he gets you in his mouth, mash the buttons to get out. As with the final bosses of most games, he probably will take a few tries, but you'll get him eventually. Once you do, after a long and confusing quest, you get to go through an even MORE annoying quest, but at the end you get to fight a secret boss, who is none other than Shademan, the dude from MMBN4.
 Secret Boss: Shademan
- Red Wing - He releases a bunch of bats that fly at you. They can be easily killed.
- Crash Noise - Two or three squares appear on the floor and shoot sound waves at you. Very easy to dodge.
- Ripper - Same as Dainn and the Vampire.
- Blood Sucking - Same as above.
Destroying Shademan's Dark Guard is a bit more difficult than destroying Jormungandr's. If you have played Mega Man Battle Network 4 Red Sun/Blue Moon, or payed attention to the before battle dialoge, then you should know what you have to do. Before he can be outright attacked, the Dark Guard must be broken by a Dark Enchanted weapon. You know what this means: If you aren't already Black Django, switch to him in the beginning of the battle. Then attack him until he pauses and smoke comes out of him. Then you can switch to Red Django and attack with a Sol Enchanted weapon or the Gun del Sol. Either way, this battle relies hevily on enchant, and there is no skylight so bring several energy restoring items with the usual health recovering ones. Be warned that after the Dark Guard is gone, he will become more aggressive in his attacks.
Once again, have the Solar Coffin unless you want to take the long way down Spiral Tower. Shademan's attack while in the Piledriver is Crash Noise. Kill him, and after the purification, Megaman goes back home and leaves behind two gifts: the Megabuster and a photo of himself. Now go kill Jormungandr again to unlock Nero's cat and mouse minigame, which you then get to play during the credits after every even number of times you kick the snake's ass.
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